

To create a path you may position a brush outside the project area: the brush then appears hidden and only its outline is visible as HUD (see above).ĭo not immediately apply the FX stack. Playing your project in Preview mode allows you to check that your brush appears on the left of the screen and disappears to the right.

The X and Y fields represent the position of the brush center on the screen. * As needed, you may adjust the position of the movement key points using the numeric fields and mini-sliders (use the values shown opposite). * Now create an animation key for the Position variable at the end of the layer and place the TVPaint brush outside the current project as before but this time to the right. * Place the TVPaint brush outside the current project to the left using the HUD and then create an animation key for the position variable at the beginning of the layer. * Go to the Source tab and select the custom brush as source. We will now move the "TVPaint" brush on the screen. 1st example : movement, zoom and motion blur In some of the images hereafter, the background chosen is gray so that you can see the white pixels of the HUD. The word TVPaint is written in black on a transparent background. To start our study of the Keyframer, we have created a «TVPaint» brush (320*100 pixels) as shown opposite. * The motion blurs and, if required, pre- and post-behavior. * The rotations to be applied to this object using keys. * The path taken by the object on the screen using animation keys or pre-defined paths. * The object to be moved on the screen: brush, layer, spare image, paper… To use the Keyframer, you must define the following : It is used to move all kinds of drawings on the screen. It is found in the Effect > Motion main menu. The Keyframer is doubtlessly one of the most used effects in TVPaint Animation.
